The Areas and Realms of Natural Selection

 

While Natural Selection is a quite large place (over 13,000 rooms, god knows how many mobs, and about 80 areas, with many sub areas), it is possible to explore a large portion of it. A key to exploring this large portion is to plan your explorations; be prepared for what you may encounter, and be selective about what areas you explore. For example, the Dwarf Mines are pretty useless, but the Troll Caves have several interesting features.

This page's purpose is to give a review and quick "look over" of some of the areas i feel are note worthy in NS, as well as a bit of a critique of some of the stuff in them (equipment, mobs, ectera).

Here are the Areas up for your perusal:

The Nexus - By Taws
The Famed Keep - By Demonuclar (Oh yea baby)
Midgaard by ???
The Keep of Mahn-Tor by Chris
Sanctus Bellum by Taws
AquaRealms by Taws and Cherokee
UnderDark by Silence
Smurf Village by Generic
Kalthar by Taws
Tower of Zyron by Taws
Temple of the Stars by Taws
The world(s) of Xanth by Genjuro
Lost Wonders by Spartacus
Watership Down by Kyla
Castle Reinhold by Mort
Evoloution 61-62 by Staff
The Lost Vale by Genjuro
Camelot by Lok
Land of Isis by Tiberius
Evoloution 64-65 by Staff
Cavern of Heros by Satin
WaterDeep by Shades
Ty'lian by Erydin